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I'm about to start I Could Make You Care. L-10(implant, lucky shades, and stat point from completing lonesome road)Īlready I have Veronica and Ed-e as my companions.
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I plan to get the luck and agility implants together with the dermal plating.
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Later, I'll change the skilled trait to Built To Destroy.Īlready I have taken the perception and intelligence implants. Skilled and Small Frame were my chosen traits. My endgame armor will be Ulysses' Duster and First Recon Beret with the Lucky Shades. I won't be using them all due to carry weight issues. Since my endgame strength will be 7, here are some of the endgame weapons I'm considering using. Since I'm focusing mainly on using guns for combat, I'm not touching any of the other combat skills, save for explosives to pass the various checks in dialogue. As of the time I'm writing this, I'm on level 13, wearing reinforced leather armor, first recon beret, and using the service rifle and the weathered 10mm pistol. I'm also considering taking both Shotgun Surgeon and And Stay Back. I plan to take Tunnel Runner, Living Anatomy, Bloody Mess, Hand Loader, Finesse, Grim Reaper's Sprint, Jury Rigging, Silent Running, Better Criticals, Nerves of Steel, Strong Back, Travel Light, and Just Lucky I'm Alive. So far I have taken the following perks:Ĭonfirmed Bachelor, Educated, Lady Killer, Light Touch, Toughness (2) How should I set my stats? What traits are recommended and which are best avoided? Is it worth maxing certain traits endgame? What is the best way to use your companions and manage their equipment? How can I avoid running into situations that are too difficult to handle? When should I start making enemies of either the Legion or NCR? I have questions I need answered to help make gameplay difficulties easier. I also frequently found myself having to drink to eat something just so I would no longer be overencumbered. And in another, I couldn't take down the hostile rogue BoS paladins in the followers base at the conclusion of Veronica's quest I Could Make You Care. In another, I could barely penetrate the armor of the robots in the sacrificial chamber. I have the same problems as I do with fallout 3 as I frequently find myself in situations where I am overwhelmed by an impossible situation such as going up against enemies too powerful for me to take down.ĭuring one playthrough, I was in Honest Hearts, but couldn't deal good damage against giant radscorpions. Wild Wastelander: Takes wild wasteland for a unique gameplay experience. Heavyweight: Uses explosives and other weapons that deal no critical damage including the Shoulder Mounted SMG. Heavy Handed: Uses melee and unarmed with high damage, but low critical damage. Melee: Uses melee weapons that have good critical damage. Pyromaniac: Uses weapons affected by pyromaniac, including ranged and melee. Grunt: Uses weapons affected by Grunt, including ranged, some melee, and explosives.Įnergy Weapons: Uses either laser or plasma energy weapons. The first two used pistols only, the first one used guns, the second used energy weapons, and the third used heavy weapons.Ĭowboy: Uses weapons affected by Cowboy, including ranged, melee, and explosives. I have only beaten this game three times in the past.